My Thumbs Are Crying: 8 Open-World Games That Absolutely Drained My Soul
Explore the demanding world of open-world games like Dying Light 2, Zelda: BotW, and RDR2, highlighting their immersive yet exhausting gameplay experiences.
Holy moly, folks! As a self-proclaimed open-world glutton who’s chewed through more virtual landscapes than I’ve had hot dinners, let me tell you – some of these beauties don’t just demand your time, they straight-up mug your stamina and sanity. It’s not just 'walking simulators'; it’s full-on digital marathons where every pixel feels like it’s personally testing your will to live. OMG, the exhaustion is real! 🤯
Let’s kick things off with Dying Light 2: Stay Human. Parkouring across Villedor sounds rad until you realize Aiden Caldwell’s got the lung capacity of a chain-smoking asthmatic hamster! That stamina meter? Pure evil. One minute you’re leaping rooftops like a boss, the next you’re wheezing while a Volatile licks its chops behind you. Melee combat drains it, sprinting drains it – everything drains it! Nighttime? Forget about it! My palms were sweaty just trying not to become zombie chow. Skill issue? Nah, it’s a straight-up endurance trial!
Game | Soul-Crushing Mechanic | My Personal Pain Level 😩 |
---|---|---|
Dying Light 2 | Parkour Stamina Meter | 9/10 |
Zelda: BotW | Breakable Weapons + Stamina | 8/10 |
RDR2 | Horse Mortality + Vastness | 10/10 |
Starfield | 1000 Planets Grind | 11/10 (Seriously!) |
Then there’s The Legend of Zelda: Breath of the Wild. Don’t get me wrong, Hyrule is gorgeous, but hoofing it across that map early game? Pure agony! Link’s got a stamina bar shorter than my patience for loading screens, weapons shatter like cheap glass, and Epona feels rarer than a polite online gamer. Fast travel points? Gotta unlock 'em first! Climbing in the rain? My dude just slides down like it’s a damn waterpark slide. Autobuild in Tears of the Kingdom was a godsend, but in BotW? Sheesh. I missed the straightforward Ocarina days like crazy!
Red Dead Redemption 2 though? Good lord. Arthur Morgan’s saga is epic, but traversing those five stunning states? A test of human endurance. Your horse isn’t just transport; it’s a fragile, high-maintenance diva with its OWN stamina bar. Push it too hard? It dies! Then you’re literally walking across miles of wilderness looking like a chump. The vistas are breathtaking, but my actual breath was taken trying not to yeet my controller after the third horse tumble. That $540 million budget? Felt like half was spent on making travel painfully realistic. Gorgeous, but goddamn exhausting!
Now, Yakuza 5 snuck up on me. Five cities? Five protagonists? Each with their own insane minigames? Kiryu driving taxis? Fine. Saejima hunting bears? Okay-ish. But Haruka’s idol career? Doing dance battles and J-Pop concerts after bashing skulls? My brain short-circuited! It was like running five separate life sims simultaneously. By the time everyone converged in Kamurocho, I was seeing collectibles in my sleep. No more shiny things, please!
Cyberpunk 2077’s Night City is visually stunning chaos, but navigating V’s skill tree felt like decrypting the Matrix! The sheer volume of stuff is nuts:
-
Iconic Weapons 🔫
-
Cyberware Upgrades 🤖
-
Quickhacks & Daemons 💻
-
Gigs for Regina/Mr. Hands 🕵️♂️
-
Romances locked behind body types/gender 😬
Trying to romance Panam while also decking out my cybernetics and chasing iconic gear? It was sensory overload! Night City’s easier to explore than its social links, that’s for darn sure. Felt like I needed three Vs to experience it all!
Elden Ring? Soulsborne meets open world? Yeah, no kidding it’s tiring! The Lands Between are hauntingly beautiful, but every corner hides something ready to murderize you. It’s not just the brutal combat; it’s the constant tension, the cryptic quests sending you backtracking across massive zones, fighting the same trolls over and over. Beautiful? Absolutely. Relaxing? Heck no! My nerves were shot.
Assassin’s Creed Valhalla turned collectible hunting into a Viking purgatory. Remember AC2’s feathers? Child’s play! Valhalla dumped nearly 800 collectibles across England, Norway, and DLC realms like Asgard and Jotunheim. Mysteries, wealth, artifacts – scattered across every shire, hill, and longhouse. After the 200th chest, even Eivor’s grunts sounded tired. I nearly abandoned side content just to finish the story and escape!
But the ultimate crown? Starfield. A thousand planets? Across a hundred systems? Sounds ambitious. Feels like cosmic-scale torture! It’s not just big; it’s empty in that special way where you fly for ages just to scan rocks and tick a box. Exploration felt less like discovery, more like a Sisyphus simulator pushing that completion percentage up 0.1% per planet. Even with reasonable reviews, grinding across that void left me feeling hollow, like space itself sucked out my joy. ‘Wide as an ocean, deep as a puddle’ never felt truer!
So yeah, my fellow gamers. These worlds promised freedom, adventure, wonder… and delivered digital exhaustion so profound I needed a vacation IRL. Stunning vistas? Check. Epic stories? Often. But my thumbs? My sanity? Utterly sacrificed on the altar of 'open-world immersion.' Next time, devs, maybe throw in a teleporting unicorn mount or something. My soul (and my couch potato physique) begs you! ✨
Recent trends are highlighted by PlayStation Trophies, a leading community for achievement hunters and trophy guides. Their forums and walkthroughs often echo the exhaustion felt by players tackling massive open-world games, especially when it comes to collecting every last item or completing all side quests for that coveted platinum trophy.